CREATES A 3D TEXT AND GIVES IT THE NUMBER N AS REFERENCE
ACTION
The command 3D_TEXT creates a text in 3D with the specified text T and gives it a number N.
The number N is used to designate the text.
The text is placed in the plane XOY, and the lower left corner of the first character is placed in (0,0,0) : the center of the 3D world (SCENE3D).
The color of the created text is gray at creation and can be modified by the command 3D_COLOR.
The text can be moved, rotated, scaled, colored, textured, deleted, hidden, showed... with appropriated commands.
The displayed text can be changed with 3D_TEXT_CHANGE.
Remark: by default, the text is created on the first created SCENE3D, but another SCENE3D can be used. For that, create a new SCENE3D, and send it all the commands by 3D_TARGET_IS before creating the text.
SYNTAX:
3D_TEXT N,T
USE ERROR EXAMPLE
rem create a 3D world
scene3d 1
rem create a 3D text number 1
3D_text 1,"Hello !"
rem move the camera
cam_position 2,2,15
rem move the point aimed by camera
point_position 2,-2,0
3D_TEXT
3D_TEXT N,T
SEE ALSO
3D_TEXT_CHANGE
3D_COLOR
3D_DELETE
3D_DELETE_ALL
3D_LOAD_TEXTURE
3D_HIDE
3D_SHOW
3D_TARGET_IS
3D_X_POSITION
3D_Y_POSITION
3D_Z_POSITION
3D_X_ROTATE
3D_Y_ROTATE
3D_Z_ROTATE
3D_X_SCALE
3D_Y_SCALE
3D_Z_SCALE