3D_MESH

3D_MESH N

CREATES A MESH (3DS FORMATTED 3D OBJECT), AND GIVES IT THE NUMBER N AS REFERENCE

  • Type: Command
  • Parameter: 1
  • Group: 3D Objects

ACTION

The command 3D_MESH creates a mesh, that is a 3D object structured in 3DS format and gives it a number N.

The number N is used to designate the mesh.

The center of the mesh is placed in (0,0,0) : the center of the 3D world (SCENE3D).

The color of the mesh is gray at creation and can be modified by the command 3D_COLOR.

The mesh can be moved, rotated, scaled, colored, textured, deleted, hidden, showed... with the appropriated commands.

Remark 1: by default, the mesh is created in the first created SCENE3D, but another SCENE3D can be used. For that, create a new SCENE3D, and send it all the commands by 3D_TARGET_IS before creating the mesh.

Remark 2: after creating a mesh, a file (in 3DS format) can be loaded in the 3D object by the command 3D_LOAD_OBJECT. It can be then normally handled as any 3D object.

SYNTAX: 3D_MESH N

  • N = 3D object number (integer or real). Must be greater than 0 and less than or equal to the allowed maximum number of 3D objects.

USE

  • The command 3D_MESH is used to create a "3DS" object in a SCENE3D.

ERROR

  • If number N is not a correct expression.
  • If number N exceeds the allowed maximum number of 3D objects.
  • If number N is less than or equal to 0.
  • If number N is already used for another 3D object.
  • If no SCENE3D is created.

EXAMPLE

rem create a 3D world

scene3d 1

rem create a mesh number 1

3d_mesh 1

rem load a file in the mesh

3d_load_object 1,"house.3ds"

SEE ALSO

3D_LOAD_OBJECT

3D_COLOR

3D_DELETE

3D_DELETE_ALL

3D_LOAD_TEXTURE

3D_HIDE

3D_SHOW

3D_TARGET_IS

3D_X_POSITION

3D_Y_POSITION

3D_Z_POSITION

3D_X_ROTATE

3D_Y_ROTATE

3D_Z_ROTATE

3D_X_SCALE

3D_Y_SCALE

3D_Z_SCALE