FOR THE COLLISIONS, THE 3D OBJECT NUMBER N IS DEFINED BY ITS BOUNDING SPHERE
ACTION
The command 3D_COLLISION_AS_SPHERE N replaces the 3D object designated by its number by its bounding sphere in the collisions.
The sphere radius is the maximum of axis-aligned dimensions.
SYNTAX:
3D_COLLISION_AS_SPHERE N
USE ERROR EXAMPLE
rem create a 3D world
scene3d 1
rem create a mesh
3d_mesh 1
rem load a file
3d_load_object 1,"mesh.3ds"
rem regard it as a sphère
3d_collision_as_sphere
3D_COLLISION_AS_SPHERE
3D_COLLISION_AS_SPHERE N
SEE ALSO
3D_COLLISION_AS_CUBE
3D_COLLISION_AS_ELLIPSOID
3D_COLLISION_AS_POINT
3D_COLLISION_AS_FACES
O3D_COLLISION()