FOR THE COLLISIONS, THE 3D OBJECT NUMBER N IS DEFINED BY ITS BOUNDING CUBE
ACTION
The command 3D_COLLISION_AS_CUBE N replaces the 3D object designated by its number by a bounding axis-aligned "cube", in the collisions.
SYNTAX:
3D_COLLISION_AS_CUBE N
USE ERROR EXAMPLE
rem create a 3D world
scene3d 1
rem create a mesh
3d_mesh 1
rem load a file
3d_load_object 1,"mesh.3ds"
rem regard it as a cube
3d_collision_as_cube
3D_COLLISION_AS_CUBE
3D_COLLISION_AS_CUBE N
SEE ALSO
3D_COLLISION_AS_SPHERE
3D_COLLISION_AS_ELLIPSOID
3D_COLLISION_AS_POINT
3D_COLLISION_AS_FACES
O3D_COLLISION()