SET THE Z COORDINATE OF THE POINT AIMED BY THE 3D CAMERA
ACTION
The command POINT_Z_POSITION Z set the Z coordinate of the point aimed by the 3D camera belonging to target SCENE3D (first SCENE3D or SCENE3D selected by 3D_TARGET_IS N) and places the aimed point at the position (X,Y,Z), the coordinates X and Y of the point being unchanged.
By default, the 3D camera is placed at position (0,0,5), aims point (0,0,0), and the target SCENE3D is first created SCENE3D.
SYNTAX:
POINT_Z_POSITION Z
USE ERROR EXAMPLE
rem create a 3D world
scene3d 1
rem create a 3D object (a teapot)
3d_teapot 1
rem position in Z the point aimed by the 3D camera
point_z_position 0.5
POINT_Z_POSITION
POINT_Z_POSITION Z
SEE ALSO
CAM_POSITION
CAM_X_POSITION
CAM_Y_POSITION
CAM_Z_POSITION
POINT_POSITION
POINT_X_POSITION
POINT_Y_POSITION