RETURNS 1 IF THE 3D OBJECTS NUMBER N1 AND 2 COLLIDE, 0 OTHERWISE
ACTION
The function O3D_COLLISION(N1,N2) returns 1 if the 3D objects number N1 and N2 collide, 0 otherwise.
SYNTAX:
Result=O3D_COLLISION(N1,N2)
USE ERROR EXAMPLE
label move
scene3D 1:full_space 1
3d_sphere 1,0.5
3d_color 1,0,0,0
3d_position 1,-1.5,0,0
3d_collision_as_sphere 1
3d_sphere 2,0.5
3d_color 2,0,0,0
3d_position 2,0.9,0,0
3d_collision_as_sphere 2
timer 2
timer_interval 2,100
timer_on 2
on_timer 2,bouge
3D_point_object 1,2
end
move:
3d_move 1,0.1
if O3D_collision(1,2)=1
caption 0,"COLLISION"
color 1,0,0,0
3d_color 1,255,255,255
3d_color 2,255,255,255
wait 100
color 1,255,255,255
3d_color 1,0,0,0
3d_color 2,0,0,0
timer_off 2
end_if
return
O3D_COLLISION()
O3D_COLLISION(N1,N2)
SEE ALSO
3D_COLLISION_AS_SPHERE
3D_COLLISION_AS_CUBE
3D_COLLISION_AS_ELLIPSOID
3D_COLLISION_AS_POINT
3D_COLLISION_AS_FACES