APPLIES TO THE FRONT FACE OF THE OBJECT 3D_SKYBOX NUMBER N THE TEXTURE IN THE FILE F
ACTION
The command 3D_LOAD_TEXTURE_FRONT N,F assigns a texture to the front face of an existing object 3D_SKYBOX.
The texture is in the file F.
The file must be in BMP format (Bitmap).
SYNTAX:
3D_LOAD_TEXTURE_FRONT N,F
USE ERROR EXAMPLE
rem create a 3D world
scene3d 1
rem create a 3D_SKYBOX
3d_skybox 1
rem give it a bottom texture
3d_load_texture_bottom 1,"bottom.bmp"
rem give it a top texture
3d_load_texture_top 1,"top.bmp"
rem give it a front texture
3d_load_texture_front 1,"front.bmp"
rem give it a back texture
3d_load_texture_back 1,"back.bmp"
rem give it a right texture
3d_load_texture_right 1,"right.bmp"
rem give it a left texture
3d_load_texture_left 1,"left.bmp"
3D_LOAD_TEXTURE_FRONT
3D_LOAD_TEXTURE_FRONT N,F
SEE ALSO
3D_LOAD_TEXTURE_BACK
3D_LOAD_TEXTURE_BOTTOM
3D_LOAD_TEXTURE_LEFT
3D_LOAD_TEXTURE_RIGHT
3D_LOAD_TEXTURE_TOP
3D_SKYBOX