DELETES ALL THE SPRITES
ACTION
The command SPRITE_DELETE_ALL deletes all the existing SPRITES.
The numbers become free again and can be reused to create new SPRITES.
SYNTAX:
SPRITE_DELETE_ALL
USE ERROR EXAMPLE
rem create a 2D world number 1
scene2d 1
rem load a background picture
file_load 1,"city.bmp"
rem create a SPRITE number 1
sprite 1
rem load a picture to the SPRITE 1
sprite_file_load 1,"alien.bmp"
rem place the SPRITE on the SCENE2D
sprite_x_position 1,10
sprite_y_position 1,10
rem create a SPRITE number 2
sprite 2
rem load a picture to the SPRITE 2
sprite_file_load 2,"alien.bmp"
rem place the SPRITE on the SCENE2D
sprite_x_position 2,100
sprite_y_position 2,100
rem wait for 1 seconde
wait 1000
rem delete all the SPRITES
sprite_delete_all
SPRITE_DELETE_ALL
SPRITE_DELETE_ALL
SEE ALSO
SPRITE
SPRITE_DELETE