SET THE X AND Y COORDINATES OF THE SPRITE NUMBER N
ACTION
The command SPRITE_POSITION N,X,Y set the (X,Y) coordinates of the SPRITE number N and places it at the position (X,Y).
The coordinates of a SPRITE are "screen" coordinates in the SCENE2D : the first X value of the coordinate specifies a horizontal position on the SCENE2D that counts from left to right. The second Y value of the coordinate specifies a vertical position on the SCENE2D that counts from top to bottom.
The coordinates (0,0) are the coordinates of the upper left corner of the SCENE2D.
SYNTAX:
SPRITE_POSITION N,X,Y
USE ERROR EXAMPLE
rem create a 2D world number 1
scene2d 1
rem load a background picture
file_load 1,"city.bmp"
rem create a SPRITE number 1
sprite 1
rem load a picture to the SPRITE
sprite_file_load 1,"alien.bmp"
rem place the SPRITE on the SCENE2D
sprite_position 1,150,250
SPRITE_POSITION
SPRITE_POSITION N,X,Y
SEE ALSO
SPRITE_X_POSITION
SPRITE_Y_POSITION