SET THE X COORDINATE OF THE SPRITE NUMBER N
ACTION
The command SPRITE_X_POSITION N,X set the X coordinate of the SPRITE number N and places it at the position (X,Y), the coordinate Y being unchanged.
The coordinates of a SPRITE are "screen" coordinates in the SCENE2D : the first X value of the coordinate specifies a horizontal position on the SCENE2D that counts from left to right. The second Y value of the coordinate specifies a vertical position on the SCENE2D that counts from top to bottom.
The coordinates (0,0) are the coordinates of the upper left corner of the SCENE2D.
SYNTAX:
SPRITE_X_POSITION N,X
USE ERROR EXAMPLE
rem create a 2D world number 1
scene2d 1
rem load a background picture
file_load 1,"city.bmp"
rem create a SPRITE number 1
sprite 1
rem load a picture to the SPRITE
sprite_file_load 1,"alien.bmp"
rem place the SPRITE on the SCENE2D
sprite_x_position 1,150
sprite_y_position 1,250
SPRITE_X_POSITION
SPRITE_X_POSITION N,X
SEE ALSO
SPRITE_Y_POSITION
SPRITE_X_POSITION()
SPRITE_Y_POSITION()
SPRITE_POSITION