ACTIVE
ACTIVE N
MAKES ACTIVE THE SYSTEM OBJECT NUMBER N
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Type: Command
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Parameter: 1
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Group: System Objects
ACTION
The command ACTIVE N makes active the system object designated by its number N.
SYNTAX:
ACTIVE N
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N = system object number (integer or real). Must be greater than 0 and less than or equal to the allowed maximum number of system objects.
USE
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The command ACTIVE is used to make active a system object, for example to click on it or to use it.
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The command ACTIVE and the opposite one INACTIVE are powerful to adapt a menu to an environment.
ERROR
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If number N is not a correct expression.
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If number N exceeds the allowed maximum number of system objects.
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If number N is less than 0.
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If system object number N does not exist.
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If the object number N is of type : MAIN_MENU, SOUND, OPEN_DIALOG, SAVE_DIALOG, DLIST, MAIN_MENU_POP, OPEN_DIALOG_PIC, SAVE_DIALOG_PIC, SERIAL, IMAGE.
EXAMPLE
rem create a BUTTON
button 1
rem wait 1 second
wait 1000
rem make it inactive
inactive 1
rem wait 1 second
wait 1000
rem make it active again
active 1
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SEE ALSO
ACTIVE()
INACTIVE
INACTIVE()