3D_ACTOR

3D_ACTOR N

CREATES AN ACTOR (MD2 FORMATTED 3D OBJECT) AND GIVES IT THE NUMBER N AS REFERENCE

  • Type: Command
  • Parameter: 1
  • Group: 3D Objects

ACTION

The command 3D_ACTOR creates an actor, that is a 3D object structured in MD2 format and gives it a number N.

The number N is used to designate the actor.

The center of the actor is placed in (0,0,0) : the center of the 3D world (SCENE3D).

The color of the actor is gray at creation and can be modified by the command 3D_COLOR.

The actor can be moved, rotated, scaled, colored, textured, deleted, hidden, showed... with the appropriated commands.

Remark 1: by default, the actor is created on the first created SCENE3D, but another SCENE3D can be used. For that, create a new SCENE3D, and send it all the commands by 3D_TARGET_IS before creating the actor.

Remark 2: after creating an actor, a file (in MD2 format) can the be loaded in the 3D object by command 3D_LOAD_OBJECT. It can be then normally handled as any 3D object.

SYNTAX: 3D_ACTOR N

  • N = 3D object number (integer or real). Must be greater than 0 and less than or equal to the allowed maximum number of 3D objects.

USE

  • The command 3D_ACTOR is used to create a "MD2" object in a SCENE3D.

ERROR

  • If number N is not a correct expression.
  • If number N exceeds the allowed maximum number of 3D objects.
  • If number N is less than or equal to 0.
  • If number N is already used for another 3D object.
  • If no SCENE3D is created.

EXAMPLE

rem create a 3D world

scene3d 1

rem create an actor

3d_actor 1

rem load a file in the actor

3d_load_object 1,"zombi.md2"

SEE ALSO

3D_LOAD_OBJECT

3D_COLOR

3D_DELETE

3D_DELETE_ALL

3D_LOAD_TEXTURE

3D_HIDE

3D_SHOW

3D_TARGET_IS

3D_X_POSITION

3D_Y_POSITION

3D_Z_POSITION

3D_X_ROTATE

3D_Y_ROTATE

3D_Z_ROTATE

3D_X_SCALE

3D_Y_SCALE

3D_Z_SCALE