EXECUTES THE PROGRAM FROM LABEL L WHEN THE SYSTEM OBJECT NUMBER N IS CLICKED
ACTION
The command ON_CLICK N,L assigns a label (which must be defined in the program) from which the program will run every time the user clicks on the system object designated by the number N.
The system object must be one of the following types: SCENE3D, BUTTON, EDIT, MEMO, COMBO, ALPHA, FORM, LIST, PICTURE, CHECK, OPTION, SUB_MENU, SCENE2D, SPIN, CONTAINER_OPTION.
Remark : for a COMBO, the event corresponds to a click in its drop-down list: a COMBO is like a LIST.
SYNTAX:
ON_CLICK N,L
USE ERROR EXAMPLE
rem declare a label
label clicked
rem a BUTTON is created
button 1
rem every time the BUTTON is clicked, execute from label "clicked"
on_click 1,clicked
end: rem main program is finished
clicked:
beep: rem treatment of event = beep
return
ON_CLICK
ON_CLICK N,L
SEE ALSO
ON_CHANGE