FOR THE COLLISIONS, THE 3D OBJECT NUMBER N USES ITS FACES
ACTION
The command 3D_COLLISION_AS_FACES N uses the faces of the 3D object designated by its number in the collisions.
SYNTAX:
3D_COLLISION_AS_FACES N
USE ERROR EXAMPLE
rem create a 3D world
scene3d 1
rem create a mesh
3d_mesh 1
rem load a file
3d_load_object 1,"mesh.3ds"
rem use its faces
3d_collision_as_faces
3D_COLLISION_AS_FACES
3D_COLLISION_AS_FACES N
SEE ALSO
3D_COLLISION_AS_SPHERE
3D_COLLISION_AS_CUBE
3D_COLLISION_AS_ELLIPSOID
3D_COLLISION_AS_POINT
O3D_COLLISION()