RETOURNE 1 SI LES OBJETS 3D NUMÉROS N1 ET N2 SONT EN COLLISION, 0 SINON
ACTION
La fonction O3D_COLLISION(N1,N2) retourne 1 si les objets 3D numéros N1 et N2 sont en collision, 0 sinon.
SYNTAXE :
Resultat=O3D_COLLISION(N1,N2)
UTILISATION ERREUR EXEMPLE
label move
scene3D 1:full_space 1
3d_sphere 1,0.5
3d_color 1,0,0,0
3d_position 1,-1.5,0,0
3d_collision_as_sphere 1
3d_sphere 2,0.5
3d_color 2,0,0,0
3d_position 2,0.9,0,0
3d_collision_as_sphere 2
timer 2
timer_interval 2,100
timer_on 2
on_timer 2,bouge
3D_point_object 1,2
end
move:
3d_move 1,0.1
if O3D_collision(1,2)=1
caption 0,"COLLISION"
color 1,0,0,0
3d_color 1,255,255,255
3d_color 2,255,255,255
wait 100
color 1,255,255,255
3d_color 1,0,0,0
3d_color 2,0,0,0
timer_off 2
end_if
return
O3D_COLLISION()
O3D_COLLISION(N1,N2)
EN RAPPORT
3D_COLLISION_AS_SPHERE
3D_COLLISION_AS_CUBE
3D_COLLISION_AS_ELLIPSOID
3D_COLLISION_AS_POINT
3D_COLLISION_AS_FACES