RETURNS THE SYSTEM OBJECT NUMBER WHICH IS THE SPRITE COMMAND "TARGET"
ACTION
The system variable NUMBER_SPRITE_TARGET returns the system object number which is the SPRITE commands "target".
SYNTAX:
NUMBER_SPRITE_TARGET in an expression
USE ERROR EXAMPLE
scene2D 10 : rem create a SCENE2D
left 10,100 : rem place it at 100 pixels from left edge
wait 1000 : rem wait for 1 second
print number_sprite_target : rem 10 is printed
NUMBER_SPRITE_TARGET
NUMBER_SPRITE_TARGET
SEE ALSO
SPRITE_TARGET_IS