MAKES VISIBLE ALL THE SPRITES
ACTION
The command SPRITE_SHOW_ALL makes visible all the SPRITEs.
Remark : the normal state of a SPRITE at creation is to be visible.
SYNTAX:
SPRITE_SHOW_ALL
USE ERROR EXAMPLE
rem create a 2D world number 1
scene2d 1
rem load a background picture
file_load 1,"city.bmp"
rem create two SPRITEs
sprite 1:sprite 2
rem place SPRITE n° 2
sprite_x_position 2,100
rem load a picture to the SPRITEs
sprite_file_load 1,"alien.bmp"
sprite_file_load 2,"alien.bmp"
rem wait for 1 seconde
wait 1000
rem make them invisible
sprite_hide_all
rem wait for 1 seconde
wait 1000
rem make them visible
sprite_show_all
SPRITE_SHOW_ALL
SPRITE_SHOW_ALL
SEE ALSO
SPRITE_HIDE_ALL
SPRITE_HIDE
SPRITE_SHOW