LOADS THE PICTURE FROM THE FILE F (FORMAT BMP) TO THE SPRITE NUMBER N
ACTION
The command SPRITE_FILE_LOAD N,F loads a picture to the SPRITE number N.
The file must be in the format BMP.
SYNTAX:
SPRITE_FILE_LOAD N,F
USE ERROR EXAMPLE
rem create a 2D world number 1
scene2d 1
rem load a background picture
file_load 1,"city.bmp"
rem create a SPRITE number 1
sprite 1
rem load a picture to the SPRITE
sprite_file_load 1,"alien.bmp"
SPRITE_FILE_LOAD
SPRITE_FILE_LOAD N,F
SEE ALSO
SPRITE